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Bloodfx.dat _TOP_

@yeahmantiptap What part of that mod you want to merge with this one? Because his mod is entirely tied to the file "peddamagedecals.ytd" which renders alterations to the file "bloodfx.dat" irrelevant.


@Leonard899 fxdecal.ytd in GTA V/x64a/textures does not separate between player and ped. What I can see, it's the same thing with decals.dat in GTA V/update/update.rpf/common/data/effects and bloodfx.dat in GTA V/common.rpf/data/effects 041b061a72


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